Creating balanced repeating textures is easy with AVAs design tools
There are several tools in AVA which can be used to balance a texture. Below is a selection of our favourite ones.
Carbon Copy
This method of repeating files makes it simple and efficient to put jigsaw repeating patterns into a square repeat. It can be used with almost any type of design, whether there is a hint of a repeat in the original document or not.
- Open a document to be put in to repeat and drag a crop box over a single repeat of the design. Try to be as accurate as possible.
- Hold down ^ (control key) and click inside the crop box and select Crop To New Document from the contextual menu which appears.
- The cropped area will open into a new document. Put this document into repeat using the Repeat Popover. We recommend using a 2 x 2 repeat whilst editing repeat joins. Remember to apply a repeat drop if needed, and tick Frame First Repeat. This will help you to identify the repeat join. It can be turned off at any time if the frame interferes with your editing.
- Select the Carbon Copy Tool from the Tools Palette and change the Source popup menu in the settings pane to Crop Box.
- Click into the original design, hold down the option key and click once somewhere on the design to define the source of the carbon copy. It doesn’t matter where you click as long as it is within the original design.
- Click back in the new document and fix any areas within the design that do not join correctly on the repeat edges.
- Press the arrow keys on the keyboard when using the Carbon Copy Tool in this mode to make the source cross move within the design by the exact amount of one repeat. When working on the top to bottom repeat join for example, press the up or down arrow keys once and the source cross will offset by the vertical repeat distance so that you can copy from the other edge of the original design.
The left and right arrow keys can be used in the same way to fix the sides. The software will automatically calculate any drop which is set. If you get lost when navigating with the arrows, simply press the esc key on the keyboard to reset the source point to its original position. - Continue working in this way with the Carbon Copy Tool, moving the source point from one repeat edge to another using the arrow keys to choose the best information from the original document. For example, you may find that a particular motif on the side repeat is better painted in the original on one side that the other, but perhaps further down the repeat the best motif is on the opposite side of the original. This method allows you to pick and choose what looks and works best in the new design.
- Once you are happy with the whole repeat, discard the original file and save the new one.
Dodge & Burn
In photography, dodge and burn tools are used to affect the exposure of a design. In AVA, the Dodge and Burn Tool uses the shape of the selected brush, the pressure settings and the brush transparency to reproduce these effects. It can be a very useful tool to correct the colours or tones of motifs or areas at repeat joins where scanning has introduced differences in the design.
Select the dodge and burn tool in the Tools Palette or press O on the keyboard to automatically select this tool and open its setting window. The Type pop up bar displays the tool types of dodge, burn and sponge. These can also be selected directly in the tools window by clicking and holding on the tool. This way you can see which tool type is selected. You can also use your up and down arrow keys to change between types.
When either the dodge, burn or sponge tools are selected, a coating window will appear, in which you can quickly edit the settings:
- Dodge - lightens the area you paint over
- Burn - darkens the area you paint over
- Sponge - changes the saturation of the area you paint over
- Dodge 1st, Burn 2nd - will dodge the first layer you have activated and burn the second
- Burn 1st, Dodge 2nd - will burn the first layer you have activated and dodge the second
In dodge or burn mode, the range pop up bar gives the options highlights, mid-tones and shadows. This controls the tonal range which will be affected by either of the selected tools. If you use the Dodge 1st Burn 2nd or Burn 1st Dodge 2nd tool, you can activate two layers and apply the selected options respectively.
In sponge mode, the range pop up bar changes to saturate or desaturate. This changes the saturation of the area that is painted over. Sponge mode only works on RGB Images.
Exposure allows you to control the amount of effect that the tool has on the design. For example, setting the exposure to 100% would have the maximum effect, whereas setting the exposure to 10% would have a minimal effect.
The Movie
Gripping Brush
This function allows you to apply your Gripping with a brush rather than to the whole file (or in a selection), this can help you to balance non tonal textures very quickly and with great control. As the gripping is applied with the brush you could also use the function to apply a grip only to particular parts in a design.
Getting started with the Gripping Brush :
- Open the Brushes Library by double-clicking on the Brush Tool in your Tools Palette, from from the Window menu.
- From the dropdown menu to the right of the action icon (see below), select the Gripping option.
- Go to Window Menu > Gripping and set your desired grip mode and amount.
- Activate the relevant layers and paint onto the area, which you wish to grip using the Brush Tool, now as you paint instead of painting you will be applying your gripping to the layer(s) selected with the brush, see movie below!
Double click movie to view full screen.
Stamp Brush
This tool is popular amongst engravers and designers who want quickly develop, balance and enhance textures and designs.
Selecting motifs is very simple. Similar to the Carbon Copy Tool, you hold down ⌥ (option key) to select the area you want to stamp throughout your design. Selections can be made in rectangles, ovals, by using a lasso, or by using current brush (setting your current paintbrush as a stamp). Once a selection has been made, the selected motif can be resized using the 1 and 2 keys, and rotated as you work using the 3 and 4 keys. Each click of the 3 and 4 keys rotates the angle by 1º. All resizing and changes made to the angle of the stamp can be reset by pressing 0 on your keyboard.
For anyone who is left handed, the [ and ] keys can be used to resize the motif, and the left and right arrow keys can be used to rotate.
- Drag from centre - your selections will be drawn from their centre point as opposed to the top left
- Snap to selection - snaps your selection to the content within the selection. This option is on by default
- Set Source From Current Selection - sets any existing selection in the document as your stamp motif
-
Add stamp to Brushes - will add your current stamp into the Brushes library
The movie below shows you everything you need to know.
Creating a texture from scratch
It is possible to create a marble or stone texture from scratch using some creative tools. You can very quickly fill up a design or add texture using this method
Using filters to create texture
- Open your layout file and magic wand the mask you want to work with
- Add a new 8 bit layer
- Go to View Menu > Filter Browser
- Add a new filter set by clicking the + (plus button).
- Choose your filter from the list - we recommend using the Clouds as a starting point, as this is a great way to add texture and granularity
- Click Apply to apply the texture
Using existing textures to make brushes and build your design
- Open a separated texture file
- Look through each layer and look for interesting areas to turn into brushes. For more information on how to do this click here.
We recommend making a few different ones to balance the texture and make it look less CAD created.
To make these brushes look even better, we advise to increase the spacing to over 100% and also tick Rotate while Painting to give a more randomised effect. You can also make use of the Pressure Size and Pressure Density options if you are using a Wacom tablet. - Snap to the mask in the tile layout file and start to paint with the new brushes, building up texture.
Further manipulation of the layers
There are many other tools in AVA we can use to further manipulate and build up the texture.
- Flip and Gamma
- Dodge and burn
- Carbon copy
- Combine to layer